Resume

Work Experience

  • Build Master

    2017

    Responsible for managing github branches and Jenkins setup, automation of build schedules and delivery of builds targetting iOS, Android and Amazon platforms. Communicates between developers and QA on build release management and stability.

  • Lead Game Developer

    2009-2010, 2013-2017

    Experienced programming games that targets different platforms, such as Nintendo DS, PC, Web/Flash, iOS, Android and Amazon. Leads the team in strategic sprint planning, task allocation and coordination with other teams. Responsible for end to end research, coding, debugging and development of in-house game engines. Provides technical input and feasibility study on game features, technical documentation and mentoring less experienced developers.

  • Game Producer

    2013

    Oversees all internal and external project dependencies, risks and critical paths; ensures contingency plan is in place. Responsible for delivering targetted requirements on milestones, communication and negotiation between clients and development team.

  • Mobile App Developer

    2011-2102

    Spearheaded mobile app development in 7th-Media. Created iOS apps for first time clients to establish the company's credibility and quality of work.

  • Flash Developer

    2011-2012

    Worked on interactive flash / Rich Media Applications (RMA) for clients. Web apps used for facebook campaigns, product showcases and niche apps that use XBox Kinect technology.

  • Part-Time Faculty

    2010, 2012

    Taught 3rd year college students in an elective course Intro to Game Development in De La Salle University for 1 term in 2010. Taught Advanced C++ Programming in iAcademy for 1 term in 2012.

  • IGDA Manila Board Member

    2010-2013

    One of the active member of IGDA Manila, a local game developers organization. Have been part of the organizing team that plans and executes Manila Game Jam, which is a local iteration of a global event held every last week of January.

Companies

  • Anino, Inc.

    2017
  • Anino Playlab, Inc.

    2014-2017
  • Anino Games, Inc.

    2008-2011, 2013-2014
  • 7th-Media

    2011-2102
  • De La Salle University

    2010
  • iAcademy

    2012

Skills

Software

Programming Languages

Portfolio

Game Jam Games

Passage

Manila Game Jam game for 2015. A puzzle game inspired by grids and triptych installations, you have to guide 2 characters from both ends of a triptych back to its middle frame. Using a gamepad, you reveal your path with every button. Check out our game jam page for more info.

Enclosure: Infinite Hues

Our first Manila Game Jam game. A puzzle game where you have to collect streams of colors by pulling them in a loop. Collect multiple streams, combine colors to create new ones, or simply create a loop to complete a level. It has been featured in a Kotaku article a few days after the event.

Work Projects

Double Win Vegas Slots

Mobile social casino slots game. Play with different creatively-themed slot machines, participate in online tournaments, join social clubs and get real rewards. Made in Unity3D and released for iOS, Android and Amazon.

Ranch Run

A mobile pet-racing online game that let's you race against another opponent's pet. Made in cocos2d-x for iOS, Android and Amazon. Co-developed with Infinity Levels.

Bubble Cubes

A mobile match-3 game with a twist; lets you play and level up heroes with special abilities to help you progress each level. Part of the cubiverse of Playlab games. Made with Unity3D. Released on iOS and Android.

CyberShack Mobile App

The first mobile iOS application of 7th-Media, created for CyberShack Australia. This mobile app shows news digests and lets the user subscribe to events.

DinerTown Pets

A time-management game based on the DinerTown franchise. Released in iOS.

Purina: Pet Resort

A social time-management game that promotes Purina Pet Products. This is a Facebook Game made in Flash using an in-house built game engine.

Dream Day Wedding: Married in Manhattan

A hidden-object game port of the Dream Day franchise. Made using in-house game engine built on top of Objective-C. Released in iOS.

Turbo Subs

A mobile port of the hit PC time-management game, Turbo Subs. Made using in-house game engine built on top of Objective-C. Released in iOS

Jumble Madness DS

A Nintendo DS game which brings classic Jumble games into handheld devices. This game was build tusing in-house game engine in C, tailored for Nintendo Games and adheres to Nintendo development guidelines.